Video games have grown increasingly realistic over time. New, immersive gaming styles are now somewhat true to life and even cinematic – the environments are richer and more detailed, and PC and console graphics processors are becoming more capable of handling the high definition imagery.
Some gaming studios boast their hyper-realistic lighting techniques, touting natural cloud movements as the latest features of their games. And with that kind of attention to detail, it makes us wonder, why can’t they accurately portray the female body?
For example, plus sized women are a rarity in video games, and when one does show up, she’s typically unusual looking. More often it seems video games are home to ultra-slim waistlines only.
If video game creators are going to pride themselves on accurate digital representations, then it’s time for them to get real about women.
With realism in mind, we altered some of the most beloved female video game characters with adobe Photoshop, shaping their bodies into images that represent the average American woman’s measurements. Check out the results below!
Bikini Girl – Grand Theft Auto V

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Christie Montiero – Tekken 5

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Cortana – Halo 4

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Helena Douglas – Dead or Alive 5

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Lara Croft – Tomb Raider

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Nabooru – Legend of Zelda Ocarina of Time

Sonya Blade – Mortal Kombat vs. DC Universe

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According to Bulimia.com .The difference between the original video game heroines and their more realistic interpretations is hardly subtle. In these images, unfeasible waistlines expand and arms and legs grow wider. Perhaps the changes are especially noticeable since most of these characters are so scarcely dressed.
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